Chapter 7 · A handbook for practitioners
The structure of a good workshop
A universal seven-phase framework. You can extend it to ninety minutes or condense it to thirty, but the order of the phases is always the same, because it's based on the logic of adult learning.
Phase 1: Opening and safety · 5–10 min
Goal: build trust and establish psychological safety guidelines. Introduce yourself by name, say where you're from and why you're here — personally, not institutionally. Establish safety guidelines. Normalise the topic. Run a short warm-up.
To open: "My name is Ania, I'm from Kielce, I've been working with people for fifteen years, and I'm here because I see more and more people losing money to scammers."
On safety: "This isn't a training session, and there won't be a test. No one is testing anyone. You don't have to memorise anything. You're here because you want to be, and that's enough."
To normalise: "Before we begin, I want you to know one thing. Scams affect everyone — doctors, lawyers, police officers. It's not a matter of intelligence. It's a matter of how sophisticated the criminals are."
Ready-made warm-up, "Detective of the Year": two large printouts — a real bank page and a fake one. Working in pairs, participants have one minute to decide which is fake. Gives a sense of competence, introduces the topic, and shows this session will be different from a lecture.
Phase 2: Story or example · 5–10 min
Goal: introduce the topic through a specific, human experience. Tell a real, anonymised fraud story. Then ask: "What in this story should raise suspicion?" Collect answers. Add to the list.
Note: tell it with respect for the victim. This isn't a story about "how someone got fooled." It's a story about how professional criminals operate.
Phase 3: Recognising manipulation · 10–15 min
Goal: move from a specific story to general recognition principles, introduce the Z-Z-Z rule, and formulate the first "if-then" statement. Start with the question: "How can you tell when someone is trying to deceive us?" Collect answers on a flip chart. Add to the list.
Key warning signs: time pressure — "you must act immediately"; strong emotion — fear, relief, concern for loved ones; a request for data — password, code, ID number, account number; a ban on consulting others — "don't tell anyone"; a promise of quick profit — risk-free, only today; unsolicited contact — someone reaches out themselves and demands action.
Introduce the Z-Z-Z rule: Stop, Think, Call. Write it on the flip chart. Repeat it three times. Ask participants to repeat it. Hand out a take-home card. Formulate an "if-then" intention together for the scenario discussed.
Phase 4: Situation simulation · 15–20 min
Goal: move from knowledge to skill. Practise responding in a safe environment. Introduce the situation, establish safety, run the simulation (3–5 minutes), move to the debrief. Details on running simulations are in Chapter 9.
Phase 5: Debriefing · 10 min
Goal: turn the simulation experience into knowledge and an intention to act.
The debrief is more important than the simulation itself. This is where the real learning happens.
Three questions, always in this order: "How did you feel?" (emotional phase) — "What did you notice?" (analysis phase, a question for observers) — "What would we do in a real situation, step by step?" (application phase). Finally: formulate an "if-then" intention for this scenario.
Phase 6: Safety tools · 5–10 min
Goal: give participants concrete, physical tools to take home. Escalation Card: step-by-step what to do (two paths: "I didn't give out data" and "I gave out data"). A reporting exercise: "Let's forward this text to 8080 together." Platform information: "There are videos and exercises at odyssey-project.eu. Type the address in by hand."
Phase 7: Closing · 5 min
Goal: reinforce the key messages and close the session warmly. Repeat the three key messages of the session. Not ten. Three. Ask: "What will you remember?" Thank everyone. Leave your contact information. Announce the next meeting. Stay for coffee.
Outline on a single sheet of paper
A condensed overview of all phases in a standard, ninety-minute session.
Phase 1 (5–10 min)
Opening, safety, warm-up
Phase 2 (5–10 min)
Story or example
Phase 3 (10–15 min)
Recognising manipulation, Z-Z-Z
Coffee break
10 min
Phase 4 (15–20 min)
Simulation
Phase 5 (10 min)
Three-phase debrief
Phase 6 (5–10 min)
Take-home tools
Phase 7 (5 min)
Three messages, farewell
Minimal version (30 minutes)
When time is short, cut the content, not the pace — the same framework, compressed to the minimum.
Phase 1 (2 min)
Greeting and one normalising statement
Phase 2 (3 min)
One short story
Phase 3 (5 min)
Z-Z-Z plus three warning signs
Phase 4 (8 min)
Simplified simulation or joint analysis of an example
Phase 5 (5 min)
Debrief in two questions
Phase 6 (2 min)
Handing out cards
Phase 7 (5 min)
Three messages, farewell
Full methodology
This was Chapter 7. The full methodology covers 19 chapters. Released under a Creative Commons CC BY-SA 4.0 licence.